The 5 Biggest Media And Entertainment Technology Trends In 2022

The media and leisure industry is driven by technological innovation. This includes almost everything from cutting-edge specific effects produced for videos (and then adopted throughout other industries) to streaming media, virtual reality gaming, and new supply channels for news, audio, and promoting.

Throughout the pandemic, even the handful of remaining shops for enjoyment that have remained analog – like tunes concerts and theatre – moved into the digital domain. Even though 2022 will (ideally) see us returning to paying extra time out of the residence, creators and producers who want to sustain the greater achieve they formulated are probably to continue to generate innovation in this discipline.

So here’s my overview of some of the most essential tendencies that will influence the way we consume media and electronic amusement in excess of the up coming 12 months. Be sure to be aware that this report does not address trends in gaming which, although technically counting as enjoyment, will be included in an future piece.

Synthetic intelligence

Artificial intelligence (AI) will carry on to have a transformative affect during the media marketplace. Within this market, its a few most essential capabilities will be suggestion, voice recognition and media automation. Considering the fact that the arrival of Netflix and streaming providers have upended the way we find and take in amusement media, each individual supplier has invested in suggestion technologies in order to much more competently and correctly floor content with audiences that will locate it worthwhile. Netflix has claimed that 80% of its content material supply is obtained as a result of advice, and it, as well as all other streaming vendors, will be competing to strengthen on this rating through 2022.

Similarly, media providers will carry on to try to make a lot more and far more valuable and accurate voice recognition programs. Voice is progressively getting the way that audiences desire to communicate with services, which will become far better at using organic language algorithms to fully grasp what we want from them.

AI is also employed in content automation, for case in point, to deliver snippets of movies or tunes that are most probably to attraction to us for use in previews and thumbnails. So if a company is aware that we are inclined to gravitate in direction of romance, then when we preview a film that has motion and romance components, we’re additional probably to see snippets of scenes that includes romantic aspects.

The metaverse

Digital activities, performances, and exhibits have all developed in popularity whilst considerably of culture has been locked down or limited in how typically we can go away our houses. This heralded the emergence of the metaverse – on the net, persistent, and interconnected digital environments wherever we can meet to socialize, operate, and, of class, be entertained! Metaverse performances these as live shows by Ariana Grande and Bruno Mars that took location very last 12 months inside the on line match Fortnite are just a glimpse of what is to come. Although the metaverse may possibly not be really attain All set Participant A single amounts of sophistication by 2022, it is heading to be significantly turn out to be the venue exactly where we share amusement activities with buddies from the ease and comfort of our households. Streaming solutions which includes Hulu and Disney As well as currently contain “watch party” capabilities that let you share film time with teams of close friends, wherever you are in the earth. Having said that, as nicely as new collaborative means to encounter aged enjoyment varieties like flicks and music within on the web environments, the metaverse will make entirely new types of enjoyment a reality, these types of as discovering virtual environments – Disney have declared ideas to create a metaverse theme park, for example.


Non-fungible tokens – blockchain-dwelling certificates employed to document the ownership of electronic property and enable “unique” electronic content material – are controversial but undeniably revolutionary. And the media and entertainment industry is definitely not immune to their likely transformative effect. Whilst we have primarily observed them made use of to enable the sale of electronic artwork, we will increasingly see them utilized for almost everything from IP administration to providing information based on displays. Rick and Morty creator Dan Harmon’s new display, Krapopolis, is stated to be curated solely on blochchain and will element its possess marketplace for trading NFTs based mostly on the show. NFTs also have the possible to impact the way artists and stars develop associations with their admirers by enabling them to launch distinctive collections that can be collected when admirers interact digitally with their idols, significantly the identical way that autographs are utilised to record serious-world encounters!

Social media 2.

Social media is continuously evolving – how many individuals reading this still update their Myspace page? Fb is still the most significant social community by some margin, but during 2022 will continue on to lose end users, significantly youthful ones, to newer competitors, as they go on to be drawn toward “the next significant detail.” Social media 2. can be believed of as staying described by a drive to get over some of the adverse areas recognized within just “traditional” social media. This involves details and privateness fears, identification theft, the dissemination of misinformation and bogus news, and the prospects it creates for trolling and bullying actions. Social media 2. also encapsulates the notion that the way we eat common media from networks these as CNN and Fox News is fast modifying. These times, it truly is increasingly possible that content from these producers will be eaten in chunk-sized kind by way of platforms like Youtube or shared across Twitter and TikTok, where by it can be mentioned and rated instead than just passively consumed. This, in transform, is prompting a change in the way these kinds of material is getting made – with additional emphasis on material that can be packaged into bite-sized, shareable chunks.

The creator overall economy

Ultimately, common, mainstream, and mass-industry varieties of media and entertainment will carry on to shed floor to the far more personalized, area of interest, and neighborhood-pushed media recognized as the creator financial system. Mainstream media shops will attempt to emulate the solutions of platforms like YouTube, TikTok, and Twitch by positioning their stars and superstars as “influencers” and developing extra neighborhood-produced articles into their output. Shorter-variety video clips and creator-driven platforms will mature in reputation, significantly ones that permit audiences to create personalized associations and connections with their most loved creators and influencers. The total of cash paid to creators by means of the Patreon system doubled from $1 billion in 2020 to $2 billion in 2021, and that growth is very likely to continue on into 2022. This is a sign that audiences are increasing significantly comfortable with the plan of bypassing networks and platforms in get to link straight with their favorites.  

To keep on major of these and other tendencies, indication up for my e-newsletter, and check out out my guides ‘Tech Trends in Apply’ and ‘Small business Tendencies in Practice.’